CAN EM ALL Get the game

Skill tree

Skill tree: every confirmed upgrade

The elevator at the end of a shift opens the skill tree. The game label and the player name are the same tree. A full node map with every arrow has not been published, so this page lists only nodes with a public price or effect.

Hotbar weapons visible in a Can 'Em All Steam screenshot

Prices I will print

Premium Cans is $12 and moves can value from 0 percent to +200 percent, according to Whisper of the House. The four-cans-per-creature node is $20,000, and canemall.site agrees. Hole in One is $20,000 for the first tier, from 0 percent to 10 percent. Where Does It All Fit is $20,000 and raises capacity from 150 to 250. Smoked Meat is $100,000,000 and doubles smoked cans. Freedom at Last is $666,666,666.

Steel Fist, Triple Trouble, and several weapon nodes are named in guides without a price. Those cells stay empty. I am not estimating them from nearby nodes.

What this tree is not

Permanent gears are a different menu. They are not lost when the nightly tree resets, and they are not listed here. If a guide says "upgrade" without saying cash or gears, I check which page it belongs on before I copy the number.

Full table

Every listed entry, with its independent-source or disagreement status.
UpgradeCostEffectPrerequisiteStatus
Steel Fist—Raises fist damage.Available earlyvalue omitted
Premium Cans$12Raises can value from 0% to +200% on the first tier.Available early1 source
Cans per Creature$20,000 for the four-can tierRaises output from 2 to 3, 4 and 5 cans per creature.Available early2 sources
Triple Trouble—Produces three cans from each creature.After the two-can tiervalue omitted
Hole in One$20,000 (first tier)Chance to earn bonus money for shooting a can directly into the seller; 0% to 10% on the first tier.Available mid-game1 source
Can Duplication—Chance for each produced can to duplicate.Mid-gamevalue omitted
Money Duplication—Chance for money earned from cans to duplicate.Mid-gamevalue omitted
Where Does It All Fit$20,000Raises vacuum capacity from 150 to 250.After buying the vacuum1 source
Conveyor Section—Extends the conveyor route toward the selling tube.Upgrade Treevalue omitted
Automated Defense—Unlocks the first Automatic Turret.Upgrade Treevalue omitted
Grinder Processing Time—Reduces the time a machine takes per creature.Upgrade Treevalue omitted
Workday Extension—Extends the working day from 60 seconds to 1 minute 45 seconds across early tiers.Upgrade Treevalue omitted
Smoked Meat$100,000,000Smoked creatures produce Smoked Cans worth twice as much as normal cans.Late game2 sources
Freedom at Last$666,666,666Pays the debt and gives the exit key.Buy every regular upgrade first2 sources

FAQ

Where is the skill tree?

Guides place it in the elevator after the shift ends.

Why is the table short?

Because the public pages do not list every node. A short confirmed table is the whole source, not a teaser.

Sources

Related