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Automation

Factory automation: conveyors, roombas, and turrets

You can automate the shot, the carry, the grind, and the sale. You cannot walk away for the whole day. Ammunition is finite, and a fast roomba can throw a body past the grinder.

Factory machines and creatures in Can 'Em All

Four posts

The turret is the gun that stays put. canemall.site prices the Automatic Turret at $1,000,000. That price is one source. Guides also mention a second turret and a larger ammo box, without publishing the extra prices.

The Corpse Roomba pushes bodies toward the grinder. Players upgrade its speed and its scoop, and they buy a second one. A Steam discussion titled about robots getting slower after too many upgrades describes the opposite problem: a faster roomba flings bodies behind the machine. I treat that thread as a warning, not as a speed statistic. No public page prints the roomba's speed number.

The conveyor is the last post. If one segment is missing, the automation story ends and you carry cans again. Whisper of the House is the source for that gap.

FAQ

Can the factory run with nobody in it?

Not on the evidence I have. Ammo ends, and the roomba can miss the grinder.

What should I buy first?

Connect the belt, then add the roomba, then the turret once creatures survive the shift. The order follows the pile, not a tier list.

Sources

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